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While this enhanced the boredom problem of people playing the same  buy poe currency areas over and over, it created a totally new problem that we had not seen before: articles difficulty entitlement. It was quite frustrating, observing people intentionally sabotage their own development and then getting angry about it. Finally we realised the truth: the game design was to blame and needed to change. We had to locate a system that created players feel good about playing at the ideal level for their progression.

Concept Art in War for the Atlas

One of the most intriguing thing for a lot of fans would be to find the concept art that programmers start with and also to compare it to the way it ultimately ends up when launched. The PoE site has another collection of pictures from the art group to show off things which is located at Atlas Supporter Packs, Elder design and special products. You can check it out here.

The Fire & Ice Mystery Box

The idea with this new Mystery Box was to build on the success of the earlier-released Chaos & Order Mystery Box. To this end, GGG decided on "another double themed box", this time (obviously) fire and ice hockey. The article starts with a discussion about designing a dual-themed armor set being a struggle that went through many iterations before the final layout was discovered.

How the box would be given out to gamers was exceptional along with how it was executed in  best poe currency site WftA is something that will be included in further mystery boxes going forward:

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